Lua/Events/Client/LocalPlayerInput
From JC2-MP Documentation
< Lua
Name | LocalPlayerInput |
---|---|
Arguments (in table) | Action input, number state |
Return option | Return false to block the action. |
Description
Fired when you use a game action. The 'input' argument is an Action, while the 'state' argument is a number from 0 to 1 which describes the amount with which the input was triggered (i.e. moving an analog stick to 50% would result in a state of 0.5).
Examples
Foo = function(args) if args.input == Action.FireRight then -- This runs every frame that you press the fire button. Chat:Print("pow pow", Color(255, 255, 255)) end end Events:Subscribe("LocalPlayerInput", Foo)
Foo = function(args) if args.input == Action.LookRight then -- This runs every frame that you rotate your view to the right. Chat:Print(tostring(args.state), Color(255, 255, 255)) end end Events:Subscribe("LocalPlayerInput", Foo)
Disabling the grappling hook and parachute
blacklist = { Action.FireGrapple, Action.ParachuteOpenClose } Foo = function(args) -- If the blacklist contains this action, block it. for index, action in ipairs(blacklist) do if action == args.input then return false end end return true end Events:Subscribe("LocalPlayerInput", Foo)
Note: There is another way to disable the grappling hook and parachute, see Game:FireEvent for more details.
Game:FireEvent("ply.grappling.disable") will disable the grappling hook as well as removing the crosshair that indicates you are able to grapple.
Game:FireEvent("ply.parachute.disable") will disable the parachute.